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Basis Peak


Basis was launching a new smartwatch called Basis Peak. With a deadline just ahead of the holiday season, they asked Pivotal Labs to redesign their mobile apps to match new hardware capabilities.
Primary role
  • Product Designer (UX/UI)

Discipline
  • UI & Interaction Design
  • UX Research

Time frame
  • 2014 (5 months)

Sector
  • Wearables
  • Mobile Application
  • Health & Fitness

Office
  • San Francisco, CA

WEBSITE
  • Intel acquisition︎︎︎

Dashboard, activity, and habits.

iOS and Android App for the Basis Smartwatch 


This cross-platform companion app gave users a comprehensive picture of their health and wellness by syncing data from the Basis smartwatch. At the time of release, smartwatches didn’t rapidly monitor heart rate. The Basis watch was a good option for athletes and anyone looking to monitor their performance.

the basis Peak Smartwatch in Titanium  Jet Black.

Heart rate monitor, activity & sleep tracking


The app focused on providing users with a comprehensive picture of their health and wellness with features like:

  • Continuous heart rate monitoring.
  • Detailed sleep tracking: Light, deep, and REM sleep.
  • Automatic activity recognition: Walking, running, and biking.
  • Habit tracking: Set and track health-related goals, like burning a specific number of calories or getting a certain amount of sleep


assumptions gathering with stakeholders

Discovery & Framing


We kicked off the project with 4 weeks of up-front design, research, and requirements gathering. By clarifying our assumptions up-front, we could run small experiments or gather data to validate our clients' preconceived notions, improving the likelihood of success.

While interviewing users, we learned more about who would be buying the watch, what they might need, what pains them, and what would help them succeed. Validating our personas was part of testing our assumptions about the user. The overlap between what we could build and what they would pay for shaped the product.

Pivotal Labs calls design up-front the "Discovery and Framing" phase. It's good to know the right thing to build before you build it. And the artifacts that came out of this process were living documents and designs that could be referred to and updated through the remaining product development lifecycle.


gallery of interaction specs for interactive charts

Detailed charting, on mobile 


Interactive charts of users’ daily sleep and physical activity allowed zooming in on specific periods and filtering by date range. Users could see how their daily steps or exercise intensity impacted sleep quality, and calories burned by movement was displayed.









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